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COMMUNITY QUESTION

Is it possible to get all the loaded animations from the humanoid and change them?

Is there any way to get all the loaded animations from the humanoid and change them depending on what i'm trying to accomplish ? I know about the humanoid:GetPlayingAnimationTracks() but i can't find a way to change them after that. I know about the HumanoidDescription as well but it doesn't work with my modified Animate script

2 comments

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by the way in case you dont know humanoid description is for roblox to use and for most devs you might not even need a humanoid description

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if you look into humanoid descripition's function you will realize these are functions that you might not even need to use ever and only ROBLOX will ever need to use them

1 answer

So a cool thing you can do is create a new place (it's only temporary, you can delete it after), and then run it with the player spawning in. Then you go to the player's model in the workspace and find the script that says "Animation". Right click that and hit save to file, once this is done, you can stop the game and delete the place. Then you go back to the game you're working on and insert the script from the file into starterCharacterScripts, and it will override the default one, which means you can now edit the default animation script to use your animations.

3 comments

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The script is a few hundred lines of code though, so it might take you a bit to understand it completely if you want to use the functions provided in the script to make additions or changes.

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But i already have my own modified version of Animate

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Sorry for not responding sooner, but what you need to do is make your own animations and then link to them within your modified animation script.

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