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Saving instances on Data Stores?

Is there any way to save instances (for example, a map where players edited by adding buildings) in Data Stores currently?

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I don't think there is, but what you can do is store in array in a DataStore with information on how the players changed the map.

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✓ Accepted answer

You can save everything you need to create the instance such as size, position, class, and rotation. Save these values in a table. This is called Serialization. It's where you take an object and deconstruct it. When you need the instance again, you can use De-serialization to reconstruct it. You can not directly save instances but can save everything there is to know about it.

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