EDIT: FIXED OVER COMMUNITY CHAT
Hi,
I'm quite new to using OOP and furthermore using module scripts.
I've come across an issue whilst using my module script, that when the script requires a function, the output spits out an error claiming the function is nil.
This is likely a stupid mistake, however it is getting on my nerves as to why it is occurring.
Module Script:
local module = {}
local MTP_Trousers='rbxassetid://2414240168'
local MTP_BR=''
local MTP_LG=''
local MTP_RLC=''
local MTP_GPP=''
local MTPChange=function(Plr,Type,Rank)
if not Plr.Character:FindFirstChild("Shirt") then
local SNew=Instance.new("Shirt",Plr.Character)
SNew.Name="Shirt"
end
if not Plr.Character:FindFirstChild("Pants") then
local PNew=Instance.new("Pants",Plr.Character)
PNew.Name="Pants"
end
if not Plr.Character:FindFirstChild("ShirtGraphic") then
local SGNew=Instance.new("ShirtGraphic",Plr.Character)
end
wait()
if Type=='MTP_BR' then
Plr.Character.Shirt.ShirtTemplate=MTP_BR
Plr.Character.Pants.PantsTemplate=MTP_Trousers
elseif Type=='MTP_LG' then
Plr.Character.Shirt.ShirtTemplate=MTP_LG
Plr.Character.Pants.PantsTemplate=MTP_Trousers
elseif Type=='MTP_RLC' then
Plr.Character.Shirt.ShirtTemplate=MTP_RLC
Plr.Character.Pants.PantsTemplate=MTP_Trousers
elseif Type=='MTP_GPP' then
Plr.Character.Shirt.ShirtTemplate=MTP_GPP
Plr.Character.Pants.PantsTemplate=MTP_Trousers
end
end
return module
Server Script
local QMModule=require(script.Parent.Quartermaster_Module)
local QMEvent=game.ReplicatedStorage.Events.QM_Event
QMEvent.OnServerEvent:Connect(function(Plr,Type)
if Type=='MTP_BR' or Type=='MTP_LG' or Type=='MTP_RLC' or Type=='MTP_GPP' then
local Rank=Plr:GetRankInGroup(1197640)
QMModule.MTPChange(Plr,Type,Rank)
end
end)
