Ok so i've looked and tried scripts for inventory script but didnt find any so please help.
This is the gui:
On the right is the items ( It's like the basic inventory but the buttons at the right is the backpack ok.
And when a item is equip the item will be on the left side on the character.
The item gets placed on a certain place depends on the item. I have helmet, armor, weapon, pants.
So i want the script to know that if the item that got equipped is a helmet. Helmet & image gets placed over the head on the character.
And i want that with all over the character if a item is equipped. Such as helmet goes on head on the character gui and armor on the torso gui and more yea.
I've already created a button that opens the inventory gui but i haven't found the solution for the inventory itself.
I've looked and tried for ages and i've never found a solution to this problem. I'd really appreciate if someone could help me with this script.

3 comments
This shouldn't really be that complicated if you use the ChildAdded event for every place that an item could be parented to. All you would have to do after that is check if change the image if its a helmet, or check if the inventory slot is taken and move on until it finds an empty one.
^I meant object, not "place"
How are you doing that