yee me dumb and a bad scripter so i have this script and i want it to have every player in the game be affected by it local currentValue = player.PlayerStats.CurrentValue;
currentValue.Changed:Connect(function(newValue)
if (newValue >= 20) then
player.Character.Humanoid.JumpPower = 100;
end
end); how do i do that so with the player part like local player = ? what do i do

3 comments
thanks
Why did you repeat wait() until plr.Character?
so when u want to use the Character , it doesn't cause an Error like "Character Not Found or NIL" something like that..