Recently, my game was being exploited several times using this script
local Plr = game:GetService("Players").LocalPlayer local Moude = Plr:GetMouse() Mouse.Button1Down:connect(function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end if not Mouse.Target then return end Mouse.Target:Destroy() end)
I was wondering if there's an actual way to counter this problem.
The patch is Filtering Enabled. From the looks of it, it seems like this exploiter is deleting parts, which makes him noclip through walls on other people's screen. The only way to patch these exploits is to make the game unplayable for them.
Map Designing Make sure if they noclip through walls, they fall off the map
Weapons Make sure there is security that gives noclippers a disadvantage.
Ex. If they have a raycasting gun, make whatever they hit raycast back to their position to see if they are in a wall. This will make them unable to kill as well as unable to be killed
Server Checks Here is a good post on combatting exploits with server checks https://devforum.roblox.com/t/noclip-detection/89515/9?u=phantomvisual
Good luck with stopping exploits on your game!