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CameraOffset makes character "vibrate" when jumping?

Asked by 3 months ago
Edited 3 months ago

So I'm working on a third person camera script, it works by locking the player into first person, changing their camera offset and the body's local transparency. The render stepped function is to make the camera rotate around their side. For the most part, it works. However, I've noticed when jumping around, it makes the character's movement glitch really bad (the character "vibrates", the glitch is even worse when the player is holding a tool). I've even tried other camera methods, but this glitch still happens and I don't know what causes it. Here is my script: ``` local runService = game:GetService("RunService") local plr = game.Players.LocalPlayer local char = plr.Character local camera = workspace.Camera local mouse = plr:GetMouse()

camera.FieldOfView = 70 camera.CameraSubject = char.Humanoid plr.CameraMode = "LockFirstPerson" char.Humanoid.CameraOffset =,0.5,3)


for i,v in pairs(workspace:FindFirstChild(game.Players.LocalPlayer.Name):GetChildren()) do if v.ClassName == "MeshPart" or v.ClassName == "Part" then v.LocalTransparencyModifier = 0 end if v.ClassName == "Accessory" then v.Handle.LocalTransparencyModifier = 0 end end

runService.RenderStepped:connect(function() if camera.CFrame.LookVector.Y < 0 then char.Humanoid.CameraOffset =, 0.5*(camera.CFrame.LookVector.Y * 4), 3 + camera.CFrame.LookVector.Y * 2) else char.Humanoid.CameraOffset =, 0.5 * -(camera.CFrame.LookVector.Y * 4), 3 - camera.CFrame.LookVector.Y * 2) end end) ```

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