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Why won't the gun shoot after it's reloaded it?

Asked by 10 days ago
Edited 10 days ago

The gun won't always reload correctly, it usually reloads correctly, however sometimes it will just say the number of bullets, which is 6. But the gun won't shoot anymore.

````````````````` local player = game:GetService("Players").LocalPlayer

local mouse = player:GetMouse()

local tool = script.Parent

local debounce = false

local bullets = tool:WaitForChild("Bullets")

local reloading = false

local contextActionService = game:GetService("ContextActionService")

--Settings

local studDistance = 100

local cooldown = 1

local reloadtime = 3

tool.Equipped:Connect(function(mouse)

game.ReplicatedStorage.Guns.Pistol.Animations.AnimEvent:FireServer(script.Parent)

mouse.Icon = "http://www.roblox.com/asset?id=936803874"

mouse.Button1Down:Connect(function()

if reloading then

wait(1)

else

if debounce == false then

debounce = true

if bullets.Value > 0 then

local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * studDistance)

local part,position = game.Workspace:FindPartOnRay(ray,player.Character,false,true)

bullets.Value = bullets.Value - 1

print(bullets.Value)

game.ReplicatedStorage.Guns.Pistol.PistolEvent:FireServer(tool,position,part)

wait(cooldown)

print(ray)

debounce = false

end

end

end

end)

end)

tool.Unequipped:Connect(function()

game.ReplicatedStorage.Guns.Pistol.Animations.AnimEventSTOP:FireServer(script.Parent)

mouse.Icon = ""

end)

function reload()

reloading = true

game.ReplicatedStorage.Guns.Pistol.Animations.ReloadAnim:FireServer()

game.Players.LocalPlayer.PlayerGui.Guns.PistolK1.BulletsGui.BulletsAmount.Text = "Reloading"

wait(reloadtime)

bullets.Value = 6

reloading = false

end

local reloadMobileButton = contextActionService:BindAction("ReloadBtn",reload,true,"r")

contextActionService:SetPosition("ReloadBtn",UDim2.new(0.72,-25,0.20,-25))

contextActionService:SetImage("ReloadBtn","http://www.roblox.com/asset/?id=10952419") `````````````````````````

Here is the bullet change script.

```````````````````````` script.Parent.Equipped:Connect(function(mouse)

game.Players.LocalPlayer.PlayerGui.Guns.PistolK1.BulletsGui.BulletsAmount.Visible = true

game.Players.LocalPlayer.PlayerGui.Guns.PistolK1.BulletsGui.BulletsAmount.Text = "Bullets:"..script.Parent.Bullets.Value

end)

script.Parent.Bullets.Changed:Connect(function(bullets)

print(bullets)

game.Players.LocalPlayer.PlayerGui.Guns.PistolK1.BulletsGui.BulletsAmount.Text = "Bullets:"..script.Parent.Bullets.Value

end)

script.Parent.Unequipped:Connect(function(mouse)

game.Players.LocalPlayer.PlayerGui.Guns.PistolK1.BulletsGui.BulletsAmount.Visible = false

end)

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