I have this piece of code, i'm trying to make it save only NOK when the player joins however when I join my value of "NOK" is reset to 0... What am I doing wrong?
Also I have no idea how to get more than one line in a codeblock at a time?
CashStore = game:GetService("DataStoreService"):GetDataStore("DataStore")
function PlayerEntered(player)
repeat wait() until player.Character
local stats = Instance.new("IntValue")
stats.Parent = player
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Parent = stats
cash.Name = "Wood"
cash.Value = 0
local stone = Instance.new("IntValue")
stone.Name = "Stone"
stone.Parent = stats
stone.Value = 0
local NOK = Instance.new("IntValue")
NOK.Name = "NOK"
NOK.Parent = stats
if CashStore:GetAsync("NOK"..player.Name) ~= nil then
NOK.Value = CashStore:GetAsync("NOK"..player.Name)
else
NOK.Value = 0
end
NOK.Changed:connect(function(Val)
CashStore:SetAsync("NOK"..player.Name, Val)
end)
end
game.Players.PlayerAdded:connect(PlayerEntered)
