i need to know how to tp to map using this script because im not being tped to map
local game_length = 40 -- every X seconds, end the game, show a message, regen the map, rebalance teams, cause MASSIVE LAG
message = nil function showMessage(text) -- This function flashes a message to all players -- Clear the message with hideMessage()
hideMessage() -- Never show more than one message at a time
if message == nil then message = Instance.new("Message") end -- only make a message if we don't have a message object lying around
message.Text = text
message.Parent = game.Workspace
end
function hideMessage() if message == nil then return end message.Parent = nil end
function clearPlayerInfo() -- resets KOs and WOs local players = game.Players:children() for i = 1, #players do if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.KOs ~= nil) then players[i].leaderstats.KOs.Value = 0 end if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.Wipeouts ~= nil) then players[i].leaderstats.Wipeouts.Value = 0 end end end
function getWinnerInfo() -- returns a string that we display to everyone about who the winner is
-- in case of tie, no one wins. if someone wants to code something better, be my guest.
local highscore = 0
local winner = "No one"
local tie = false
local players = game.Players:children()
for i = 1, #players do
local pscore = -1
if players[i]:findFirstChild("leaderstats") ~= nil then
if players[i].leaderstats.Points ~= nil then
pscore = players[i].leaderstats.Points.Value
end
end
if pscore == highscore then
tie = true
end
if pscore > highscore then
-- new highscore
highscore = pscore
winner = players[i].Name
tie = false
end
end
if tie == true then return "There was a tie. How boring." end
local text = string.format("%s %s %d %s", winner, "wins with", highscore, "points!")
return text
end
function getWinningTeamString() local red = 0 local blue = 0
local p = game.Players:children()
for i=1,#p do
if (p[i].TeamColor == game.Teams:findFirstChild("Blue").TeamColor) then
if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then
blue = blue + p[i].leaderstats.KOs.Value
end
end
if (p[i].TeamColor == game.Teams:findFirstChild("Red").TeamColor) then
if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then
red = red + p[i].leaderstats.KOs.Value
end
end
end
if (red == blue) then return "Red and Blue tied. How boring!" end
if (red > blue) then return string.format("Red won the match by %d points!", red - blue) end
return string.format("Blue won the match by %d points!", blue - red)
end
while true do wait(game_length - 30) showMessage("30 seconds left until end of game!") wait(5) hideMessage() wait(25)
-- put up winning team info
showMessage(getWinningTeamString())
wait(2)
hideMessage() wait(2) game.Workspace.Map.Parent = game.Lighting wait(2) game.Lighting.Map.Parent = game.Workspace wait(2)
showMessage("Rebalancing teams and launching new game...")
wait(5)
clearPlayerInfo()
game.Teams:rebalanceTeams()
hideMessage()
end

3 comments
It hurst my eyes badly.
Please fix your formatting. I assume this is all supposed to be a single script, but the way you have it set it looks like individual code blocks.
Put your code in a code block.