I'm trying to make a system where if you hover your mouse over an object, it will display its name on top of your mouse. It's not showing up for me. I'm not using a ClickDetector, and this is a LocalScript.
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Tools = game.Workspace.tools:GetChildren() -- Get the tools in the tools folder.
local Doors = game.Workspace.doors:GetChildren() -- Get the doors in the doors folder.
local Tags = {}
local gui = player.PlayerGui:WaitForChild("toolGui")
local label = gui.Label
-- Making the tags table
for i, v in pairs (Doors) do
table.insert(Tags,v)
end
for i, v in pairs (Tools) do
table.insert(Tags,v)
end
--Defining the thing for Tags per class
game:GetService("RunService").RenderStepped:Connect(function() --I'll make it run everytime because I don't know any better.
if mouse.Target then --If I found an object,
for i, v in pairs (Tags) do --I will cycle through the Tags table,
if v.Name == mouse.Target.Name then --until I found the name of it in the Table itself.
print(v)
label.Text = v.Name
label.Visible = true
else --If not, dismiss it.
end
end
end
end)

5 comments
Two things, what is being printed on output. The else statement on line 28 is unnecessary.
hmmm, what's the label's position, maybe it's far away, and is it successufully printing v?
enclose the object in a part and name the part the name of the tag
@YTRaulByte The output prints out nothing.
@starmaq The label's position is exactly how I defined it. It's only like 2 layers anyway. @Fifkee Won't that only work if I put my mouse over the 'part' itself?