Okay, so I have a melee tool that has 2 blades. Im making it damage by using this.... tool.Touched:connect(function() "This is where I put the damaging code" end)
BUT I need it to pretty much be an event that says "If either of these parts is touched..." take damage from either blade.
How would I write it like that, without writing the same function twice?

2 comments
just fire the event if the part has been touched, if u access the part from outside of it like their parent or so then u can use the same name for them both and say if its been touched then fire the event that damages
maybe you can combine these parts in a union and try it that way