I'm working on something that decreases a value by say value per minute, and here's the thing, there isn't really a function or global value I have access to to get the tickspeed or the framerate at any given time. So if anyone could lend some advice that'd be greatly appreciated.
COMMUNITY QUESTION
How do I get the Tickspeed of a game?
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Heartbeat/RenderStepped. Or just use tick().