Exploiters are bypassing my security by editing metatables. This is allowing them to see all HTTP requests that my game makes and it allows them to bypass my kick script (The kick has to be clientsided or multiple things break, I just need to stop them temporarily while I work on a server-sided kick). How could I use a localscript to detect metatable editing and also stop them from seeing my HTTP requests?

If this helps here is the HTTP spy that I believe that they're using:

https://pastebin.com/raw/wrJbX4JC

3 comments

0

Why not handle this on the server? You shouldn't trust the client, especially when it comes to kicking themselves on it..?

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I know, I just need a temp fix for the time being while I work on one.