local y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.Velocity = script.Parent.Parent.HumanoidRootPart.CFrame.lookVector * 	100
y.Parent = hit.Parent.UpperTorso
game.Debris:AddItem(y,.5)

Thats my script. Basically everything in the punch script is working except for this which is suppose to blow them backwards. Any idea why this is not working? This script is located in the player who is punching's right hand.

4 comments

0

For backwards use lookVector * -100 and is this in a local or server script?

0

Server

0

Use the HumanoidRootPart. ALWAYS use the HumanoidRootPart for things like this.

0

For the parent of the velocity, as I tried that and it did not work