Hello, I was using the Changed event on the Humanoid of my player to print out what is changing as I move
humanoid.Changed:connect(function(property)
print(property)
end)
and my output returns: "MoveDirection" "MoveDirectionInternal"
However, when I use the following code to print out the values of all properties changed:
humanoid.Changed:connect(function(property)
print(humanoid[property])
end)
My output returns: "0, 0, -1" "MoveDirectionInternal is not a valid member of Humanoid"
I was wondering why this happens and if there are ways to print Internal values or skip over them?

2 comments
hmm, that's weird, it's like returning the value but at the same time it is thinking that the property is acting up as a child of Humanoid
not sure if you can bypass that honestly