ok so i got my event being fired from client LocalScript:
local Event = game.ReplicatedStorage:WaitForChild("PartyEvent")
local OtherPlayer = script.Parent.Parent.Parent.Parent.Parent.OtherPlayer
script.Parent.MouseButton1Up:Connect(function()
Event:FireServer(OtherPlayer)
end)
which i made it print after firing server which printed out but the serve script Script:
game.ReplicatedStorage.PartyEvent.OnServerEvent:Connect(function(Player,OtherPlayer)
print(Player.Name.." has invited "..OtherPlayer.Value.." to a party")
end)
doesn't do anything at all and i've never experienced this before and i have made a lot of remote events
OtherPlayer is a stringvalue i forgot to mention

6 comments
Could I see your output?
Nothing
there is no output
So it is firing, but the server is not hearing the event?
It's better to create events through script to prevent exploiters from messing w em. It's safer and more efficient.
the server is not hearing it yes