ok so i got my event being fired from client LocalScript:

local Event = game.ReplicatedStorage:WaitForChild("PartyEvent")

local OtherPlayer = script.Parent.Parent.Parent.Parent.Parent.OtherPlayer

script.Parent.MouseButton1Up:Connect(function()

Event:FireServer(OtherPlayer)

end)

which i made it print after firing server which printed out but the serve script Script:

game.ReplicatedStorage.PartyEvent.OnServerEvent:Connect(function(Player,OtherPlayer)

print(Player.Name.." has invited "..OtherPlayer.Value.." to a party")

end)

doesn't do anything at all and i've never experienced this before and i have made a lot of remote events

OtherPlayer is a stringvalue i forgot to mention

6 comments

0

Could I see your output?

0

Nothing

0

there is no output

0

So it is firing, but the server is not hearing the event?

0

It's better to create events through script to prevent exploiters from messing w em. It's safer and more efficient.

0

the server is not hearing it yes