So I have many properties of GUI Objects like Size, Position, and BackgroundColor3 (as some examples) that are constantly changing and for many different instances of GUIs. I was looking into organizational structuring of scripts and how to best make them efficient and safe from exploiters. (not too long ago I would've thought one or two scripts per game was acceptable for a larger game). I guess what I was wondering is how to best organize these properties? I thought maybe keeping popular properties that are referenced frequently inside of a table inside of a module script. I don't know what to do, really; any help is appreciated! :))

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What if I include a function inside the module script that could just assign the properties of a default GUI Object and only change what I need to in the local script that I am using as a main local script?