The BodyPosition is working fine but the BodyGyro is not looking at TARGET no matter what I do.
local RocketCopy = module.LaserShoot(EquippedRocket) -- Module with Custom Parts
local Rocket = RocketCopy:Clone()
Rocket.CFrame = CFrame.new(player.Character.Torso.CFrame.p)
Rocket.Parent = workspace
debris:AddItem(Rocket, 2)
local BodyPosition = Instance.new("BodyPosition", Rocket)
BodyPosition.MaxForce = Vector3.new(50,65,50)
BodyPosition.D = 1800
BodyPosition.P = 48000
local bodyGyro = Instance.new("BodyGyro",Rocket)
bodyGyro.MaxTorque = Vector3.new(80000,80000,80000)
bodyGyro.P = 25000
bodyGyro.D = 700
BodyPosition.Position = workspace.TARGET.Position
local function TargetLook()
while Rocket.Parent ~=nil do
wait(.1)
bodyGyro.CFrame = CFrame.new(Rocket.Position,workspace.TARGET.CFrame.LookVector *100)
end
end
spawn(function()TargetLook() end)

2 comments
still not working, the rocket keep looking at one direction all time
instead of TARGET I change to Character.Torso and works fine, i dont understand why TARGET dont work...