script.Parent.Touched:Connect(function()end)
while true do
wait(1)
local part = script.Parent
local bounds = part:GetTouchingParts()
for _, p in next, bounds do
if p == nil then
print("nothing")
end
end
end
this script gets the parts that are inside it using GetTouchingParts() I was trying to get it to output nil when there is nothing touching but it wont throw an error or say nil when there is nothing inside it. this is a problem because I need to be able to do something else when a specific part/model that "was" touching is now gone. is there a way to make this as easy as using FindFirstChild() to get a nil value?(findfirstchild didnt work when I combined it btw)

1 comment
What is it printing then if it's not printing nil?