How can I make a brick that changes position when a player touches it? I've tried Position and frame and it has not worked please help.
COMMUNITY QUESTION
How do I make a script that moves a brick when a player touches it?
1 answer
Make sure that the script is in the brick that is moving!!
local function OnTouch(hit)
if(hit.Parent:FindFirstChild("Humanoid") ~= nil) then
script.Parent.Postion = (coronets you want)
end
end
script.Parent.Touched:Connect(OnTouch)
Also if this works make this question as answered
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Just a note: script.Parent.Position = Vector3.new(PositionX,PositionY,PositionZ)
I doubt that you even know how to script...
Please understand that coronets and coordinates are not even close to each other. A coronet is a crown.