I need some help with this..
✓ ANSWER ACCEPTED
How do I make it so you can look up and down with a gun and the gun will follow?
1 answer
✓ Accepted answer
wait()
Tool=script.Parent
CP,Torso,g=nil,nil,nil
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
getPos=function(Pos,TorsoPos)
return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
end
Turn=function(mouse,Torso,Gyro)
g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
offset=(Torso.Position.y-mouse.Hit.p.y)/100
mag=(Torso.Position-mouse.Hit.p).magnitude/80
offset=offset/mag
neck=Torso.Neck
neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
arm=Torso:FindFirstChild("Right Shoulder")
if arm~=nil then
arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
end
end
Equi=function(mouse)
wait(.2)
CP=Tool.Parent
Torso=CP.Torso
g=Instance.new("BodyGyro")
g.P=18000
g.D=600
g.maxTorque=Vector3.new(1/0,1/0,1/0)
g.cframe=Torso.CFrame
g.Parent=Torso
while true do
if Tool.Parent.className~="Model" then
break
end
Turn(mouse,Torso,g)
wait()
end
Torso.Neck.C0=necko
g:Remove()
end
Tool.Equipped:connect(Equi)
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