I'm trying to figure out if it's possible to make this script give more than 1 tools to a player (4 tools to be exact)
script:
game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(c)
repeat wait() until p:FindFirstChild("Backpack")
game.Lighting:GetChildren()[math.random(1, #game.Lighting:GetChildren())]:clone().Parent = p.Backpack
end)
wait(2)
end)

1 comment
You don't have to define a variable for CharacterAdded's passed parameter if you're not going to use it.