function onPlayerEntered(player)
player:WaitForDataReady()
posx = player:LoadNumber(posx)
wait(15)
if posx ~= nil then
local ScoreLoaded = player:LoadNumber(posx)
local ScoreLoadedb = player:LoadNumber(posy)
local ScoreLoadedc = player:LoadNumber(posz)
local team = player:LoadString("team")
player.TeamColor = team
player.Character.Torso.Position = Vector3.new(ScoreLoaded, ScoreLoadedb, ScoreLoadedc)
else
end
repeat
posa = player.Character.Torso.Position.x
posb = player.Character.Torso.Position.y
posc = player.Character.Torso.Position.z
team = player.TeamColor
print'Position Saved'
wait(10)
until nil
end
function onPlayerLeaving(player)
player:SaveNumber(posx, posa)
player:SaveNumber(posy, posb)
player:SaveNumber(posz, posc)
player:SaveString("team", team)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerLeaving)
basically i want to save the players position every like 10 seconds or so, and only load it when the player rejoins the game
I get an error saying argument isn't valid
