** i just try to make 2-10 players teleport to random location in the specific map but it got Locator is not valid member of Model
here is the script that i got problem
if character then
-- Teleport them
local num = math.random(1, 10)
player.character.Head.CFrame = CFrame.new(workspace.Desert.["Locator..num"].Position) -- this is what problem i got.
table.remove(AvailableSpawnPoints,1)
and the rest of script is. [there may have more problems]
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 60
local AmountOfPlayersRequired = 2
-- Game loop
while true do
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >= AmountOfPlayersRequired
Status.Value = "Intermission"
wait(1)
local plrs = {}
for i, player in pairs(game.Players:GetChildren()) do
if player then
table.insert(plrs,player) --Add each player into plrs table
end
end
wait(2)
local AvailabeMaps = MapsFolder:GetChildren()
local ChosenMap = AvailabeMaps[math.random(1,#AvailabeMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
-- Teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("Locator")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = game.Players:GetChildren()
local player = game.Players:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- Teleport them
local num = math.random(1, 10)
player.character.Head.CFrame = CFrame.new(workspace.Desert.["Locator..num"].Position)
table.remove(AvailableSpawnPoints,1)
--Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no Character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(3)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--Left the game
table.remove(plrs,x)
print(player.Name.." have been left the game")
Status.Value = player.Name.." have been left the game"
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game!")
else
-- They are dead
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
-- Last person standin
Status.Value = "The winner is "..plrs[1].Name
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Time up!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
--Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end
EDIT: well it actually exist model just exist but i want the script to teleport player to random locator from 1 to 10 but it said locator is not valid member of model

2 comments
The error means that locator does not exist in the model.
but it actually exist.