So, this may get deleted. Im creating a Text Based Space Strategy game. (example: www.SEInfinium.net)
I am wanting to create NPCs that go to different sectors by them selves. They need to auto attack anyone with certain reputation points. If they die I need the to drop loot.
Can anyone point me in the right direction or other articles I can read up on to learn? I have no clue....

1 comment
I have an example, make the NPC(s) have an auto-target in a local script, then a code in that script have the event script.Parent.Humanoid.Died:Connect(function(), then destroy the NPC and loot drops.