So basically I have a bunch of images I have to load because they dont load in game by themselves. I am using PreloadAsync but it's failing every time.
I have a bunch of ids stored in a table and before I put them in the table I pasted the original id into a ImageLabel and then copied it from there into the table.
local assetsToLoad = {}
for _,v in pairs(game.ReplicatedStorage.Remotes.GetCards:InvokeServer()) do
local asset = Instance.new("ImageLabel")
asset.Image = "rbxassetid://"..v
table.insert(assetsToLoad, asset)
end
for i = 1,10 do
print("------------------------------------------------------------")
game:GetService("ContentProvider"):PreloadAsync(assetsToLoad)
end
print("Done")
^I tried loading it multiple times to see if that worked so that's why I used a loop
Does anyone know any solutions I can try?
