local Plr = game:GetService("Players").LocalPlayer
local Mouse = Plr:GetMouse()
Mouse.Button1Down:connect(function()
if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.T) then return end
if not Mouse.Target then return end
Mouse.Target.Parent.Humanoid.Health = 0
end)
this is a local script in the starterpack so it obviously only shows for the player that did it that the other one is dead, but the other person isnt actually dead, help please
