So, earlier I asked a question, but it didn't seem to help me when people said use Tool.Activated, so I still need help. This LocalScript code is so a model inside of this HopperBin can be placed where a player clicks. It only shows on the client, but I need it to appear on the server as well. How can I convert this to be compatible with FE?
Inside of HopperBin
LocalScript
local Tool = script.Parent
UseValue = 20
function PlaceSpike(Mouse)
local Strip = Tool.SpikeStrip:Clone()
Strip.Parent = game.Workspace
Strip:MoveTo(Mouse.Hit.p)
UseValue = UseValue - 1
if UseValue < 1 then
Tool:Destroy()
end
end
function Selector(Mouse)
Mouse.Button1Down:connect(function()PlaceSpike(Mouse)end)
end
Tool.Selected:connect(Selector)
Any help would be appreciated.

2 comments
remotes
Get their mouse with :GetMouse() instead, it's much simpler.