I am a novice artist, and right now I'm in the process of brainstorming a game that is 100% drawn by me. I know you use UDim2(1,0,1,0) to cover the entire screen with a gui element, but that's not what I'm asking. I'm drawing an image that is meant to cover the entire screen AND still hold its quality. What resolution should the image be to retain its quality?
COMMUNITY QUESTION
Image Fit Entire Screen?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.
