elseif key:lower() == "e" and not meleeing and not reloading then
if aiming == false then Player.Character.Humanoid:LoadAnimation(aim):Play()
aiming = true tool.GripForward = Vector3.new(-0.1, 0, -0.9)
tool.GripRight = Vector3.new(0.9, 0, -0.1)
elseif aiming == true then
aiming = false
Player.Character.Humanoid:LoadAnimation(aim):Play() Player.Character.Humanoid:LoadAnimation(hold):Play()
tool.GripForward = Vector3.new(0, 0, -1)
tool.GripRight = Vector3.new(1, 0, 0)
end
end
end)
I don't understand why it doesn't work. From what I understand it should.
