-- VARIABLES
local GasLocation = script.Parent.Parent
local PlaneLocation = script.Parent.Parent.Parent.Planes
local GasChildren = script.Parent.Parent:GetChildren()
local PlaneChildren = game.Workspace.Planes:GetChildren()
local GasProp = script.Parent
local Gravity = game.Workspace.Gravity
local Debounce = false
-- VARIABLES
local function GasTouched(hit) -- This function is run whenever the gas is hit.
if not Debounce then Debounce = true -- Debounce
if GasProp.Name == "GasModel" then -- Check if the Prop is the cloning Prop.
return
end
-- VARIABLES
local PlayerTouched = hit.Parent:FindFirstChild("Humanoid") -- Player's Humanoid
local PlayerTouchedName = PlayerTouched.Parent.Name -- Player's name
-- VARIABLES
for i,v in pairs(PlaneChildren) do
if v.Name == PlayerTouchedName .. "\'s Plane" then
v.Size = v.Size + Vector3.new(1,1,1)
v.BodyPosition.MaxForce = Vector3.new( Gravity*v:GetMass(), Gravity*v:GetMass(), Gravity*v:GetMass()) -- Adjust Weight Balance
end
end
GasProp:Destroy()
wait(2)
Debounce = false -- Reset Debounce
end
end
if GasProp.Touched then
GasProp.Touched:Connect(GasTouched)
end
My problem is happening with v:GetMass()*Gravity, when the prop gets too big it is falling through the earth resulting in the prop despawning.
I know that there is probably a way simpler way of doing what I have done using smaller code but I am fairly new and this is the first time I have attempted something like this.

1 comment
omg learn to indent pls, otherwise your never gonna be a good scripter