I only want this part fixed,is a server Script inside of a TextLabel. It should filter any bad word typed.

TextService = game:GetService("TextService")

text = script.Parent.Text

filteredTextResult = TextService:FilterStringAsync(text)

wait()

script.Parent.Text = filteredTextResult

3 comments

0

where is that textlabel, is it in the PlayerGui or workspace?

0

Workspace

0

Does “text” change via player to player chat? Filter string needs the player if I recall