Basically, I have some simple code:
script.Parent.Parent.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=3009140567"
script.Parent.WalkSpeed = 6
script.Parent.JumpPower = 0
script.Parent.Parent.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=3009140567"
script.Parent.Parent.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=3009140567"
This is inside of a humanoid with a simple if statement on when health changes (I have disabled the default slow health regen, for the record.)
When ran, it works perfectly on the client, however the server will seemingly at random replace the idle animation with either the falling animation or the walking animation.
Why is this happening?
