I have a game where you dodge a moving part by moving right and left (A and D) using body force. However when these objects collide they rotate a lot, which I don't want. How do I keep these part from rotating when they collide?
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How do I keep parts from rotating when they collide with other parts?
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Depending on how the parts are spawning it might be better to use TweenService() instead besides that the parts could be set to CanCollide = false