Okay so everything works here except one thing the transparency thing I already put a spawn looop there to try and make it work. It works but like every time it loops it just gets faster for some reason and the transparency loops faster and I dont know why. how would I go about making a transparency loop along with all the other loops?
local screengui = script.Parent
local frame = screengui.FrameUsingTwene
local rs = game:GetService("RunService")
while wait() do
frameclone = frame:Clone()
frameclone.Parent = screengui
frameclone.Position = frame.Position
frameclone:TweenSize(UDim2.new(1,0,1,0),'In','Linear',1,false)
spawn(function()
while rs.RenderStepped:Wait() do
frameclone.Transparency = frameclone.Transparency + 0.1
end
end)
wait(.5)
frameclone:Destroy()
end
frameclone:GetPropertyChangedSignal('BackgroundTransparency'):Connect(function()
if frameclone.BackgroundTransparency >= 1 then
frameclone:Destroy()
end
end)

1 comment
Don't use while wait() do idiom, it's bad practice because it only works due to a hack; a trick. And don't use
spawn, use coroutines, and you need to indent your code. You have ZERO excuse for not indenting. Your code needs to be restructured entirely.