local BackPack = script.Parent.BackPack
local Player = game.Players.LocalPlayer
local Wheat = Player.leaderstats.Wheat
local Storage = script.Parent.Storage.Value
local Storage = "25"
BackPack.Text = Player.leaderstats.Wheat.Value.."/"..Storage
Wheat.Changed:Connect(function()
BackPack.Text = Player.leaderstats.Wheat.Value.."/"..Storage
end)
COMMUNITY QUESTION
How do i make the backpack stop going up when wheat's value is greater than storage's value?
1 answer
You could use an if statement to check the value of the collected wheat and if it's higher or the same as maximum storage, it won't allow you to collect anymore so..
If wheat.Amount.Value >= Storage then
canCollect = false
end
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