I'm trying to add a player win after all the spawns of the other doom spires have been destroyed
Tested, no result
Pretty sure the error line is Wins.Value=Wins.Value+1
In Server Script Service
PlayersRequiredToStartAwardingPoints=2local y=workspace:GetDescendants()
local Wins=player.leaderstats.Wins for s=1,#y do if y[s].Name=="Doomspires" then -- GAME VALUES -- local GVF=Instance.new("Folder") GVF.Parent=y[s] GVF.Name="GameValues" local TF=Instance.new("Folder") TF.Parent=GVF TF.Name="Teams" local TeamsLeftInt=Instance.new("IntValue") TeamsLeftInt.Parent=GVF TeamsLeftInt.Name="TeamsLeft" local k=y[s]:GetChildren() for o=1,#k do if not k[o]:IsA("Script") then -- Only make values if k[o].Name~="GameValues" then if k[o].Name~="Holder" then local BCV=Instance.new("BrickColorValue") BCV.Parent=TF BCV.Name=k[o].Name local SpawnVal=Instance.new("IntValue") SpawnVal.Parent=BCV SpawnVal.Name="Spawns" local u=k[o]:GetDescendants() for h=1,#u do if u[h]:IsA("SpawnLocation") then BCV.Value=u[h].TeamColor SpawnVal.Value=#u[h].Parent:GetChildren() end end end end end end TeamsLeftInt.Value=#TF:GetChildren() if y[s]:WaitForChild("GameValues",1):WaitForChild("TeamsLeft",1).Value==1 then -- If 1 team remains then local e=y[s]:WaitForChild("GameValues",1):WaitForChild("Teams",1):GetDescendants() for j=1,#e do if e[j].Name=="Spawns" then if e[j].Value~=0 then -- ... find that team, whose spawn does NOT have a value of zero wait(4) local msg=Instance.new("Message") msg.Text=e[j].Parent.Name.." TEAM has won the game!" local p=game.Players:GetChildren() for q=1,#p do if #p>=PlayersRequiredToStartAwardingPoints then -- if there's more than 4 people playing then if e[j].Parent and p[q].TeamColor==e[j].Parent.Value then Wins.Value=Wins.Value+1 end end end msg.Parent=workspace script.RegenScriptLocation.Value.Signal.Value=true -- ... regen the map using the Changed function. return end end end end end end)
COMMUNITY QUESTION
How to change a leaderscore value after an event?
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3 comments
Indent. Please.
^
I cant see where u define what a player is