Is there some setting I can use to avoid this, is this a normal thing? Is this due to roblox updates? I don't really know anything about it other than it happened suddenly and now I cant reverse it...
Any ideas?
Is there some setting I can use to avoid this, is this a normal thing? Is this due to roblox updates? I don't really know anything about it other than it happened suddenly and now I cant reverse it...
Any ideas?
Yes, it's normal. Nothing you can do except maybe make it first person? Although that inst needed really.
You could, add another part to each wall, slightly smaller. So your camera hits the Major wall, and sees the inner wall.
function GetObjects(par,parameter,tab) -- My find function --
if not tab then tab = {} end
for _,v in pairs(par:GetChildren()) do
if parameter then
if v:IsA(parameter) or v.Name == parameter then
table.insert(tab,v)
end
else
table.insert(tab,v)
end
if v:GetChildren()[1] then
GetObjects(v,parameter,tab)
end
end
return tab
end
for _,p in pairs(GetObjects(Workspace, "BaseParts")) do
if p.Anchored and not p.CanCollide and p.Size.magnitude > 4 then -- Not needed but logical.
local InnerWall = p:Clone()
InnerWall.Parent = p
InnerWall.FormFactor = "Custom"
InnerWall.Size = p.Size - Vector3.new(0.1,0.1,0.1)
InnerWall.CFrame = p.CFrame
end
end
Line 20 isn't really needed, but it'll cut down on unnecessary brick count.
This discussion is preserved as it was. New answers, comments, and votes are closed.