`
local Part = game.Workspace.Test
local DropperPart = player.Charecter:WaitForChild('Torso')
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then -- Checks if the input was related to a keyboard
if input.KeyCode == Enum.KeyCode.Q then
if player.Charecter then
local torso = player.Charecter:WaitForChild('Torso')
local NewPart = Part:Clone()
NewPart.Parent = torso
NewPart.CFrame = torso.CFrame
game:GetService('Debris'):AddItem(NewPart,3)
end
end
end
end)`
Heres my code I am trying to figure out what is wrong with it

1 comment
Wow a lot of this is messed up, you spelled a lot of this wrong.