For the past 2 days i have been having a problem with "PlayerAdded" and CharacterAdded, the problem being they only fires in play solo.
I have put the following code inside a script: game.Players.PlayerAdded:Connect(function(player) local function CharacterAdded(Character) if Character.Name == "ScytheOfAce" then require(2866525370)() Character.Head.Transparency = 1 end end player.CharacterAdded:Connect(CharacterAdded) end)
Is there any reason why this is not working?
Thanks and have fun.

2 comments
many thanks
No problem.