gamepass = nil
warps = {
{"1", Vector3.new(240.37435913086, 240.37435913086, -125.1050491333)},
}
--Unless you know what you're doing, don't change anything under this line.
game.Players.PlayerAdded:connect(function(player)
if gamepass then
if game:GetService("GamePassService"):PlayerHasPass(player, gamepass) then
access = true
end
else
access = true
end
if access then
Instance.new("Configuration", player).Name = "PersonalWarps"
player.Chatted:connect(function(chat)
if string.lower(string.sub(chat, 1, 6)) == "!spec " and string.len(chat) > 6 then
spec = string.lower(string.sub(chat, 7))
coordinates = nil
for w = 1, #warps do
if warps[w][1] == spec then
coordinates = warps[w][2]
end
end
mywarps = player.PersonalWarps:GetChildren()
for w = 1, #mywarps do
if mywarps[w].Name == spec then
coordinates = mywarps[w].Value
end
end
if coordinates then
player.Character:MoveTo(coordinates)
h = Instance.new("Hint", player.PlayerGui)
wait(5)
h:Destroy()
else
h = Instance.new("Hint", player.PlayerGui)
h.Text = "There is no warp called '" .. spec .. "'."
wait(5)
h:Destroy()
end
elseif string.lower(chat) == "warplist" then
h = Instance.new("Hint", player.PlayerGui)
mywarps = player.PersonalWarps:GetChildren()
if #warps == 0 and #mywarps == 0 then
h.Text = "No warps set. Say 'setwarp [name of warp]' to create a warp."
else
if #warps > 0 then
for w = 1, #warps do
h.Text = warps[w][1]
wait(1)
end
end
if #mywarps > 0 then
for w = 1, #mywarps do
h.Text = mywarps[w].Name
wait(1)
end
end
end
h:Destroy()
elseif string.lower(string.sub(chat, 1, 8)) == "setwarp " and string.len(chat) > 8 then
spec = string.lower(string.sub(chat, 9))
alreadyexists = false
for w = 1, #warps do
if warps[w][1] == spec then
alreadyexists = true
end
end
mywarps = player.PersonalWarps:GetChildren()
for w = 1, #mywarps do
if mywarps[w].Name == spec then
alreadyexists = true
end
end
if not alreadyexists then
mywarp = Instance.new("Vector3Value", player.PersonalWarps)
mywarp.Name = spec
mywarp.Value = Vector3.new(player.Character:GetModelCFrame().x, player.Character:GetModelCFrame().y, player.Character:GetModelCFrame().z)
h = Instance.new("Hint", player.PlayerGui)
h.Text = "Successfully created warp '" .. spec .. "' to X = " .. mywarp.Value.x .. ", Y =" .. mywarp.Value.x .. ", Z = " .. mywarp.Value.z .. "."
wait(5)
h:Destroy()
else
h = Instance.new("Hint", player.PlayerGui)
wait(5)
h:Destroy()
end
elseif string.lower(string.sub(chat, 1, 10)) == "clearwarps" then
player.PersonalWarps:ClearAllChildren()
h = Instance.new("Hint", player.PlayerGui)
wait(5)
h:Destroy()
elseif string.lower(string.sub(chat, 1, 11)) == "removewarp " then
warp = string.lower(string.sub(chat, 12))
if player.PersonalWarps:findFirstChild(warp) then
player.PersonalWarps:findFirstChild(warp):Destroy()
h = Instance.new("Hint", player.PlayerGui)
wait(5)
h:Destroy()
else
h = Instance.new("Hint", player.PlayerGui)
wait(5)
h:Destroy()
end
end
end)
end
access = false
end)
COMMUNITY QUESTION
How to add admins permissions which are saved into scripts to it ?
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3 comments
Did you just post a free model script?
What even is this for? I don't understand how you get "admins permissions" from this. Unless you're talking about saving if they have permissions or not then you use datastores and values.
must be a old fm script it uses hints