alright so in my game i have a detection for if a player is inside a building when it turns night they will be teleported outside of the building which works fine but it teleports even if they are miles away after touching the part and does it every night instead of just one
script:
script.Parent.Position = Vector3.new(-850.129, 16.661, 90.244) script.Parent.Size = Vector3.new(30.07, 25.05, 31.28) local kickbounce = false local l = game.Lighting script.Parent.Touched:Connect(function(hit) if hit.Parent.ClassName == "Accessory" then local player = game.Players:FindFirstChild(hit.Parent.Parent.Name) else local player = game.Players:FindFirstChild(hit.Parent.Name) while true do wait(5) if l.ClockTime >= 6 and l.ClockTime <= 22 then kickbounce = false if l.ClockTime == 21 then local clone = script.NightWarning:Clone() clone.Parent = player.PlayerGui -- this also doesn't work but doesn't print any errors end end if l.ClockTime <=5.9 or l.ClockTime >= 22.1 then if kickbounce == false then player.Character.HumanoidRootPart.CFrame = script.Parent.Parent.PastClosingTimeTele.CFrame kickbounce = true end end end end end)