I have a saving script that saved my data the first time but would not the next times. So I can tell that the problem is overwriting data. I even put in a anew thing to save and it saved it once but would not the next time. Thanks in Advance. Also someone on my last one said,"because the player is in the players service , not workspace" can someone tell me if that is correct and if so tell me what they mean by that.
Here is my Script I put into "ServerScriptServicee" I have another script that creates everything being saved in this script
local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("-xBuckDatax-") -- This function saves the players data local function Save(player) local key = local key = game.Players:WaitForChild(player).UserId local plr = workspace:WaitForChild(player.Name) local save = { ["SeerBux"] = player.leaderstats["SeerBux"].Value, ["SpdWaitTime"] = player.WaitTime.WaitTimeSpd.Value, ["StrWaitTime"] = player.WaitTime.WaitTimeStr.Value, ["walkSpeed"] = plr:WaitForChild('Humanoid').WalkSpeed, ["customize"] = player.Customize.Value, ["Exp"] = player.leaderstats.ExperiencePts.Value, ["level"] = player.leaderstats.Level.Value, ["SpdCheck"] = player.SpdCheck.Value, ['energy'] = player.EnergyCount.Value, ['enbool'] = player.EnergyBool.Value } --saves their key and money to the data store local success, err = pcall(function() DataStore:SetAsync(key, save) end) if not success then warn("Failed to over-write data"..tostring(err)) return end end -- This function loads the players data local function Load(player) -- saves the player Id as key local key = player.UserId local plr = workspace:WaitForChild(player.Name) local moneyAlready local success, err = pcall(function() moneyAlready = DataStore:GetAsync(key) end) if not success then warn("Failed to read data"..tostring(err)) return end if moneyAlready then player.leaderstats.SeerBux.Value = moneyAlready.SeerBux player.WaitTime.WaitTimeSpd.Value = moneyAlready.SpdWaitTime player.WaitTime.WaitTimeStr.Value = moneyAlready.StrWaitTime plr:WaitForChild('Humanoid').WalkSpeed = moneyAlready.walkSpeed player.Customize.Value = moneyAlready.customize player.leaderstats.ExperiencePts.Value = moneyAlready.ExperiencePts player.leaderstats.Level.Value = moneyAlready.Level player.SpdCheck.Value = moneyAlready.SpdCheck player.EnergyCount.Value = moneyAlready.energy player.EnergyBool.Value = moneyAlready.enbool else Save(player) end end game:BindToClose(Save) Players.PlayerAdded:Connect(Load) Players.PlayerRemoving:Connect(Save)
Here's the leaderboard script in case you wanted it. Not everythin here is saved. I just use this script to create Values, animations, etc. in game.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") local animate = char:WaitForChild("Animate") local ls = Instance.new("Folder", player) ls.Name = "leaderstats" local stats = Instance.new("Folder", player) stats.Name = 'Stats' local Cash =Instance.new("IntValue", ls) Cash.Value = 1000 Cash.Name = "SeerBux" local level = Instance.new("IntValue", ls) level.Name = "Level" level.Value = 1 local Custom = Instance.new("BoolValue", player) Custom.Name = "Customize" Custom.Value = false local waittimeFold = Instance.new("Folder", player) waittimeFold.Name = 'WaitTime' local waittimespd = Instance.new("IntValue", waittimeFold) waittimespd.Name = 'WaitTimeSpd' waittimespd.Value = 3 local exp = Instance.new("IntValue", ls) exp.Name = "ExperiencePts" exp.Value = 0 local waittimeStr = Instance.new("IntValue", waittimeFold) waittimeStr.Name = 'WaitTimeStr' waittimeStr.Value = 3 local power = Instance.new("IntValue", stats) power.Name = "Power" power.Value = 5 local energy = Instance.new('IntValue', player) energy.Name = 'EnergyCount' energy.Value = 22 local boolenergy = Instance.new('BoolValue', player) boolenergy.Value = true boolenergy.Name = 'EnergyBool' local usebool = Instance.new('BoolValue', player) usebool.Name = 'EnergyUsed' usebool.Value = false local lift = Instance.new('StringValue', workspace.Animations) lift.Name = 'Lift' local liftanim = Instance.new('Animation', lift) liftanim.Name = 'LiftAnim' liftanim.AnimationId = 'http://www.roblox.com/asset/?id=2914392738' end) end)