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✓ ANSWER ACCEPTED

How do I make a PlayerJoin weld?

Okay so I am making a vest by welding it through scripting so when they touch a part it welds, but now I want it to automatically weld it when they first join the game and they can only get it once. I have tried to use a PlayerAdded function but it didn't work. here is my code [ `

function onTouched(hit)

if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("[Vest") == nil then

local g = script.Parent.Parent["Vest"]:clone()

g.Parent = hit.Parent

local Y = Instance.new("Weld")

Y.Part0 = hit.Parent.Torso

Y.Part1 = g.Middle

g.Middle.Anchored = false

Y.Parent = hit.Parent.Torso

end

  

end

  

script.Parent.Touched:connect(onTouched)

`]

Help?

1 answer

✓ Accepted answer

If you want to know how to weld the vest to a player that has joined, It's easy and can be done just simply by Putting the following code in a Script

local vest = script.Parent.Vest
game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		local TO = char:FindFirstChild("Torso")
		local VestCLONE = vest:Clone()
		vestCLONE.Parent = char
		local VWeld = Instance.new("Weld")
		VWeld.Parent = vestCLONE
		VWeld.Part0 = TO
		VWeld.Part1 = vestCLONE
	end)
end)

If you want to use it while touching a Part then just put the following Code in a Script that is a child of the Part to be Touched

local part = script.Parent
local vest = script.Parent.Vest
part.Touched:Connect(function(hitter)
	--Preventing Duplicating way too much vests
	if hitter.Parent:FindFirstChild("Vest") then
		return
	end
	--Checking if is a player's character
	if hitter.Parent:FindFirstChild("Humanoid") then
		local char = hitter.Parent
		local TO = char.Torso
		local vestCopy = vest:Clone()
		vestCopy.Parent = char
		local VWeld = Instance.new("Weld")
		VWeld.Parent = vestCopy
		VWeld.Part0 = TO
		VWeld.Part1 = vestCopy
	end
end)

Results: Results of all vest Givers

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