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Animating a Tool's Handle Without RightGrip Getting in the Way?

Asked by 5 years ago
Edited 5 years ago

I was wondering if there is a possibility of animating a Tool's Handle (e.g. a basketball), without having RightGrip getting in the way. When I open Animation Editor, the Right Arm is connected to the Handle. Is there any way of separating them?

I do not have any code, but I was thinking of creating a Motor6D and creating a new part connected to the character in order to animate the handle. Sadly, RightGrip still got in the way.

Please let me know if there is a way.

-LukeGabriel

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spend incomprehensible time to script the movements manually TheluaBanana 946 — 5y
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that way u could brag u did not use animation editor in ur game TheluaBanana 946 — 5y
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I think you'll have to uncheck the 'RequiresHandle' property of the tool and connect the ball with a motor6d to the right arm. hellmatic 1523 — 5y

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