game.ReplicatedStorage.ChangeText.OnServerEvent:Connect(function(Player, lol)

FilteredString = game:GetService("Chat"):FilterStringForBroadcast(lol, Player)

print(FilteredString)

if lol ~= nil then

script.Parent.SurfaceGui.TextLabel.Text = FilteredString

end

end)

The "FilteredString" is supposed to filter the message, but does not do it. Help is appreciated.

3 comments

0

u dont

0

Doesn't work in Studio, to see results you must play the actual In-game version of your project.

0

duh