game.ReplicatedStorage.ChangeText.OnServerEvent:Connect(function(Player, lol)
FilteredString = game:GetService("Chat"):FilterStringForBroadcast(lol, Player)
print(FilteredString)
if lol ~= nil then
script.Parent.SurfaceGui.TextLabel.Text = FilteredString
end
end)
The "FilteredString" is supposed to filter the message, but does not do it. Help is appreciated.

3 comments
u dont
Doesn't work in Studio, to see results you must play the actual In-game version of your project.
duh