while true do
	game.Workspace.STS:Play()
	if game.Workspace.STS.PlayOnRemove == true then
		wait(120)
		game.Workspace.F:Play()
		if game.Workspace.F.PlayOnRemove == true then
			wait(120)
			game.Workspace.NN:Play()
			if game.Workspace.NN.PlayOnRemove == true then
				wait(120)
				game.Workspace.P1:Play()
				if game.Workspace.P1.PlayOnRemove == true then
					wait(120)
					game.Workspace.P2:Play()
					if game.Workspace.P2.PlayOnRemove == true then
						wait(120)
						game.Workspace.BF1:Play()
						if game.Workspace.BF1.PlayOnRemove == true then
						wait(120)
							game.Workspace.BF2:Play()
						    if game.Workspace.BF2.PlayOnRemove == true then
							wait(120)
							game.Workspace.TDFW:Play()
							if game.Workspace.TDFW.PlayOnRemove == true then
								wait(120)
								game.Workspace.TDFW:Play()
								if game.Workspace.W.PlayOnRemove == true then
									wait(120)
								game.Workspace.W:Play()
							end
						end
						end
					end
				end
			end
		end
	end
	end 
	end

It works fine, so I made a club and added some music. Sound STS is fine, but when the next sound plays, it clashes, and on and on and on until It starts all over because it's a loop. Any help?

2 comments

0

You're not stopping the Music from playing when it finshes, so it will continually loop. I don't know enough about sounds and audio to provide a fix, but look for a way to stop the music once the time has elapsed.

0

Why are there if statements? Just do the while loop, play, wait120, stop the first audio, play the second.