Please learn to read. I am literally saying I want only one client to see this/the client who pushes k. Not the other clients. Only the person who pushed K should see it.
The issue is the bricks are not showing!
So hey, I am looking for some help on making this brick appear around other players for the local player (Only the local player should see the bricks) This is in the local script:
local player = game.Players.LocalPlayer
local Using = false wait(1) game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.K and gameProcessedEvent == false then if Using == false then Using = true local V = Instance.new("Part") V.Name = "Detector" V.CanCollide = false V.BrickColor = BrickColor.new("Toothpaste") V.Transparency = 0.5 V.Material = "Neon" V.Shape = "Cylinder" V.Size = Vector3.new(4.5, 5, 4.5) local AV = Instance.new("SpecialMesh", V) for i,plr in pairs(game.Players:GetChildren()) do local ma = V:Clone() ma.Parent = plr.Character weld1(ma, plr.Character.HumanoidRootPart) end end end function weld1(Part1, Part2) local Ma = Instance.new("Weld", Part1) Ma.Part0 = Part1 Ma.Part1 = Part2 end
-- I really cannot figure out how to copy and paste my code in this new system :V I like the old one better.

4 comments
Please explain what the issue is
My bad
Found your problem. You never assigned a parent to V.
local ma = V:Clone() ma.Parent = plr.Character. This was already in it if you look at the loop. Thanks for trying to help and actually reading it. I solved it already though :P