Please learn to read. I am literally saying I want only one client to see this/the client who pushes k. Not the other clients. Only the person who pushed K should see it.
The issue is the bricks are not showing!
So hey, I am looking for some help on making this brick appear around other players for the local player (Only the local player should see the bricks) This is in the local script:
local player = game.Players.LocalPlayer
local Using = false wait(1) game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.K and gameProcessedEvent == false then if Using == false then Using = true local V = Instance.new("Part") V.Name = "Detector" V.CanCollide = false V.BrickColor = BrickColor.new("Toothpaste") V.Transparency = 0.5 V.Material = "Neon" V.Shape = "Cylinder" V.Size = Vector3.new(4.5, 5, 4.5) local AV = Instance.new("SpecialMesh", V) for i,plr in pairs(game.Players:GetChildren()) do local ma = V:Clone() ma.Parent = plr.Character weld1(ma, plr.Character.HumanoidRootPart) end end end function weld1(Part1, Part2) local Ma = Instance.new("Weld", Part1) Ma.Part0 = Part1 Ma.Part1 = Part2 end
-- I really cannot figure out how to copy and paste my code in this new system :V I like the old one better.
Instead of using Local Script Use Just a original Script!
Hi there,
FilteringEnabled basically creates a barrier of non-replication from the client, simply having a part that has been created by a LocalScript in a client will not replicate to the server meaning only one Player will be able to see it, an old, non FilteringEnabled method is to place the object into the Camera, which also pretty much mimics the same effect.